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same for gambling an act 1 normal ammi will never ever be able to roll the godly stats because it will never ever have the desired Ilvl. it is based on the monsters Ilvl or the Ilvl of a certian area. I have crafted many many items with lvl 1 mules using higher Ilvl items I have gambled for from act 5 and gotten many of the desired mods and a few “godly” crafts over the years. Also the char LvL does not effect crafting it is based on the Ilvl. The potential items you can get change in each act and diff.
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That is why people gamble in act 5 and always have to get crafting items if not found from an hell act drop. They will not appear as an item you can gamble for from gheed. Hence you do not get things like diadem’s and never will from Gheed in normal. Nope,The Ilvl on items in act 5 hell are different than normal gheed. The other craft recipes aren’t that important. If it rolls a big godly line up of stats, they can sell very high. As long as it rolls dual leech, you can pawn it off to someone for something semi valuable. What you’re looking for are dual leech rolls with like: life leech/mana leech, +str, +life, + MAX or MIN damage, all resists. And then Blood Rings - These can get higher life leech than normal rare rings.Any decent +skill amulet with 10% to 15% will fetch solid profit, but if it were to roll something like +2 skills, 20% fcr, +20 str, +60 health, +15 all res, you could trade that amulet for a ride to space with Richard Bransen. But a crafted cast amulet can roll 20% fcr. Cast amulets - Normally a rare cast amulet only can have 10% fcr.If it rolls godly stats like +2 bow skills, 20% ias, +20 str +15 dex, knockback, they sell for insanely high profit. Knockback gloves - If any of the knockback gloves roll 20% ias, you can make good solid profit.
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